Tag: animation
3D render overpaint for an art deco interior enviro in the retro sci-fi animation I worked on last year. Bit of followup work to fill in missing scenes. ~3hrs.
Another background! Lots of photostitching in this one.
Also, in related news I’ve just finished the background art contract! Woot! That was ~60 backgrounds in total.
The project also brings me 300+hrs closer to matte painting mastery. Probably still ~9500hrs to go though. ha
There are one or two scenes in the animation based on 3D sets. This is one of them; the rundown apartment of one of the main characters and her deadbeat boyfriend.
I did this quick pass over it to give the 3D guys some guidance on how to texture and grade it.
Animation background - seedy district.
Larger image here
Process for Sydney-based cityscape
I always enjoy seeing how other artists work so I’ve put together this little process insight post for the last cityscape.
I should note all the setting photos are provided to me, as are most signage graphics (like the Krishna Cola graphics). I occasionally design some signage but that’s not my role on the project. Although I do have to make the flat colour vector graphics look like real billboards, neons, or whatever they’re meant to be.
Here is the original photo for this scene. Actually, it’s a few photos stitched together.
As you can see it’s well composed, but nothing too fancy. Very dark, actually. The focal point will be the Coke parody sign. The animated scene will also have cars driving around.

Since there are a lot of backgrounds to do I usually iterate on the fly to save time, but this is for the opening scene of the animation so the director wanted to see some options early. Spent an hour or so putting the first round together, then a few hours pushing a second round of thumbnails after retouching the original photo (while waiting for feedback).
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From here it’s just tightening everything up and structuring the file for animation. The grading layers are on top so they affect animated objects as well, lights are layered so they can be tweaked to flicker and parts of the image are bulked together for parallax or projection onto 3D geometry if the scene requires.
Here’s an overall process image:

Hope this was useful. Not quite as glamourous as painting it all from scratch, but it’s about the final result. Feel free to drop me a line or post here if you have any questions.
Cityscape background for the retro-futuristic animation pilot. Included a line of shopfronts from another background at the bottom of the image.
This is the office of one the main characters in the series. An excerpt from the brief:
“He has no family and his job is his main focus in life. Outside of that he would probably spend his time at the pub succumbing to his desire for peanuts (although he tries to keep this under wraps in front of his police colleagues). He’s authoritative but from the state of his office he’s a bit of a slob. Being a slob is only due to the fact that his mind is always on solving a case rather than worrying about superficial things like how his office might look.”
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