Tag: 2012

2011 retrospective

After the 2010 half-year stint in the US, 2011 continued in nomadic fashion, having stayed in 13 different houses/apartments for at least a week during the course of the year.

As far as location goes, here’s a “Where in the world was Simon?” pie chart.

Following 2010’s intense art studies and exposure to the San Francisco scene I wanted to get back to making money as opposed to just spending money. Here are some art-related conquerings for 2011:

  • Biggest project to date - hired to define the background art style of an animation pilot, and created ~60 backgrounds in total.
  • Tested a working relationship with some great, skilled programmers and a film dude from the UK.
  • My favourite interview to date on Design Montage.
  • Feel like my art’s “leveled up” having focused on areas of weakness and pushing the polish level on my work.

Career-wise it was a year of film concepts, storyboards, animation backgrounds, and a little architectural visualisation.

As far as pushing polish goes I want to extend this to game development. I’ve documented so many ideas for games and never truly pursued them, but now I’m determined.

I’ve been quietly working on art/animation and game design for a personal project for the past few months and am powering on into the new year with time to devote!

2012 is a year for making games!

Happy New Year!