The QUT interactive exhibition, Robot University, is nearing completion! Here is Clunky bot’s portion of the scene, probably 95% done. This is a screengrab from Unity, without UI or flying drones. Also planning to add particle FX and do a lighting pass.
I’m responsible for concepts, enviro 3D and all texturing. The robot is modelled and animated by Paul.
Clunky bot is a mismatched robot, assembled from junk parts and a head which formerly served as part of a space exploration robot.